orange peel shot red bull

Example: Alex talks about Dusty when he's in front of him. Added an extra condition to Shane's seven heart event. Pobierz i wypakuj jako pierwsze przed spolszczeniem SVE. Fixed an issue where Leah's Sunday schedule bugged out and had her trapped in the void within her own home all day. Increased starfish sale price (120g > 150g). -Olivia's and Victor's dialogue window wouldn't open when declining to dance with the player at the flower dance. Fixed an issue where players couldn't sleep in Sam's bed even when dating, engaged, or married. Fixed invisible building layers at the Pelican Town park. Increased the sewer key year 1 prerequisites (Marlon heart level 2 > 5) and it must now be raining. Added Camilla, Alesia, Isaac, Jadu, and Lance as non-social NPCs. Added the vanilla railroad boulder that blocks access to the summit and a new quest to remove it. Added a couple more egg locations to the egg festival, making it a little easier to win. Redesigned the area around the Stardrop Saloon. On Wednesday and Thursday after the shop closes, he will visit the community garden. I made 31 of 45 characters so far, including beach and regular versions for them. Fixed a water shader bug on at the stairs at ???. (Framework Mod) Allows the addition of new weapons, fish, and objects. 10-18-2020: Fixed an issue where Dusty disappeared at town festivals. Stardew Valley Expanded (SVE) is the biggest expansion mod for Stardew Valley that brings tons of new content to the vanilla game. Fixed an issue where windows in the upper level of Grandpa's Shed had incorrect tilesheet indexes during nighttime. Susan's 10 heart event added odd crafting requirements for some objects. Fixed an issue where Andy's 4 heart event could be triggered before players met Susan. Hosts must now be the ones to start the questline. Fixed an issue where players could use Atlantes's warp before they entered the Wizard's basement. Fixed an issue where players couldn't trigger the Joja ??? Armed with hand-me-down tools and a few coins, you set out to begin your new life. Who is Victor and Olivia? Fixed an issue where Sebastian and Shane didn't attend Community Day if married to the player. Slightly reshaded Olivia's blush portrait. All that matters is that you have counts of 25 harvests and 25 shipped. Fixed an issue where the remove fence configuration on GF didn't completely remove the southern fence. Fixed a couple string errors in the desert. Removed the Harvest Goddess compatibility patch. Added special order quests for Sophia, Olivia, Susan, Andy, and Marlon. Fruit from the bats no longer spawn in the farm cave walls. He sends the money he gets from his work back home to his poverty-stricken family so that his younger sister can finish her education, which he was unable to get himself. Added three foragables called "Void Soul", "Swirl Stone", and "Dewdrop Berry". Replacing the town.xnb is still a requirement when watching the intro cut scene (or else bushes in town do not spawn correctly). 09-19-2020: Fixed several miscellaneous map glitches. Quests are set objectives that provide rewards when completed. The reward is the base sell price of the fish the number of fish requested, and the player gets to keep the fish. Fixed an issue where a bush clipped into the pet house on Grandpa's Farm during the intro cutscene. Fixed an issue where Scarlett wore her cosplay outfit in the NPC social menu if the player was at the bus stop. -Abigail, Maru, and Vincent got stuck during the egg hunt. Fixed an issue where a couple map patches re-ordered vanilla tilesheets, triggering errors in the SMAPI console. Susan no longer occupies the same tile as Kent in the saloon and Leah at the summit. Fixed an issue where the Aerobics music cue in Olivia's 12 heart event didn't loop. Added more decorations to Andy's house, Susan's house, Haley's house, Jenkin's house, and Sebastian's room. Added many new decorative pieces in Sophia's home. as a non-social NPC that'll follow ??? Fixed an issue where the "Void Shard" wasn't removed from the players inventory if the void shard event was skipped. 9 new events have been added (5 for Victor, 4 for Olivia). Fixed an issue where Victor awkwardly stood behind Lance during the Luau. Players may remove it from their mods folder if they wish. Fixed an issue where windows in Grandpa's Shed didn't emit light. Redesigned areas in Marnie's house, Joja Mart, Saloon, and Pelican Town. Any adult. Attained proper permissions to reinstate the Harvest Goddess compatibility patch. Removed the harder community center bundle configuration until further notice. storyline. Fixed an issue where Grandpa's fixed Shed on IF2R was patched on Grandpa's Farm if players had both farm map mods in their mods directory. These events have been added to the event guide word document (optional download). It's signed by a '. Welcome to the Stardew Valley Expanded Wiki! Increased the sell price of the 'quality' and 'iridium' sprinklers in Sophia's ledger. "Extra Map Layers", "Shop Tile Framework", and "SAAT - Audio API and Toolkit" are now required to run SVE. Shiny Lunaloos can now be caught during any weather. This will prevent some installation issues many players are experiencing. Added many new dialogue lines for the Wizard. Added "stone chest", "mini-obelisk", and "geode crusher" to the balanced crafting configuration. This will prevent issues players experienced when updating SVE. Added the ability to plant fruit trees at Grampleton Fields, Grandpa's Shed Greenhouse, and Garden/Town East. The island obelisk didn't correctly warp players back on Grandpa's Farm. Hot fixed several Grandpa's Farm and IF2R greenhouse bugs introduced in SVE 1.13.3. Bring me a jar of its prismatic jelly and you will be duly rewarded. https://www.patreon.com/StardewValleyExpanded. Added a couple small specific forage locations. If someone could ship 100 (Taro Root / Ginger / Pineapple), it might help! Players must type "world_bushreset" in the SMAPI console in their existing save file for this to take effect. Hardwood fence replacement configuration is now defaulted to "false" instead of "true". Karmylla's Immersive Maps has been moved back to her page and is now a required download. Fixed an issue where the secret notes weren't being patched. Received by mail the day after entering the Skull Cavern. Fixed an issue where players could begin Andy's special order if his house wasn't yet refurbished. The community center, once the towns most vibrant hub of activity, now lies in shambles. Fixed an issue where the Starblue Valley XNB files were present as the default [ALL] tilesheets. Crafting Recipes. Victor's schedule has been changed. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. If you're going to keep mining you should build a furnace. Players can now be saved by Marlon and Gil when defeated in the mines or by Lance when defeated at Ginger Island (but not always). Fixed an issue where Victor got glitched during his Joja takeover schedule. Fixed an issue where players could place farm buildings in out of bound areas on Grandpa's Farm. Wizard's name is now changed to 'Magnus' when the player has reached 4 hearts with him. 10-06-2020: Added movie theater and concession taste data for Claire. Players most throw out their old IF2R folder and reinstall. Decreased Hero Elixir cost (10000g > 8000g), decreased attack buff (8 att > 6 att), and increased buff duration (3 min > 4 min). Harvest, then dump in the bin in Pierre's General Store: Items must be harvested while the quest is active. Fixed an issue where Morris was still tracked on the world map after being kicked out of town. Changed how the Jenkin's Residence casts shadows. He also visits the Adventurer's graveyard during fall. Changed the format of several location messages to letters. Changed the IF2R hardwood area entrance from a ladder to an incline. It's not like I'm going to be adding an extra NPC that you can marry. Designed a new wallpaper: a High Definition version of the official Stardew Valley cover art! Fixed the compatibility patch for the Help Penny mod where the game crashed in the mountain map. Forage locations are now loaded in via Farm Type Manager content packs instead of replacing data in the mod itself. Most of these messages are present in the Jenkins' Residence. Redesigned the adventurer guild boat and made it useable once conditions are met. Fixed an issue where players couldn't turn in Pam's quest if her house was built. Fixed a clipping issue with Kent's schedule in Pelican Town. This was requested due to numerous lag issues players were experiencing. Fixed an issue where Susan's Thursday schedule wasn't spaced out correctly. 10-21-2020: Fixed an issue where Leah sculpted outside her house during winter. 10-08-2020: Morris now notifies the player when the movie theater project is available. Fixed compatibility issues with several mods. Fixed a bug where Victor and Olivia's dialogue box would sometimes cut out during marriage. The "town.xnb" file no longer needs to be replaced. Fixed an issue where Sophia's special schedule additions (after seeing her 8 heart) didn't work correctly. Fixed an issue where trees could clip into the backyard cherry blossom tree on GF. Fixed an issue where Scarlett clipped into Sandy during Community Day. Static trees no longer obstruct player view. Players can now access Maru's outside door regardless of time of day when dating, engaged, or married. 10-05-2020: Fixed an issue where spouse activities on IF2R were glitched. Note that it is not necessary to have the requested fish in inventory to complete a fishing quest. Fixed an issue where Cassandra clipped into Kent during his adventure guild schedule. Score 50,000 points in Junimo Kart endless mode. Fixed an issue where the mountain minecart configuration caused NPC schedules to glitch. Added a summer season override to the desert (no more winter trees, paths, etc). Removed a cherry blossom tree and grave stones from ???. The vanilla Marlon, Gunther, and Morris would sometimes show up at the cinema when players invited their SVE counterparts to the movies, causing a duplicate of themselves. They allow the addition of new weapons, fish, potions, items, and objects. Fixed an issue where players could access the SDV Fair shop in the Jenkins' backyard during the festival. I can't wait to share it with all of you!). Added a new sound track from Octopath Traveler: "Reminiscence". Removed Morris' bus stop event where he advertised the Joja membership directly to the player. Fixed an issue where the new fish would cause crashes. Fixed an issue where Victor's schedule would crash the game. -The trash bear disappeared Dusty from his doghouse (poor Dusty). Added new animations and schedules for several characters. Radioactive Bar - Stardew Valley Wiki Radioactive Bar A Radioactive Bar is crafted by smelting 5 Radioactive Ore and 1 Coal in a Furnace. Edited all locational messages to be more neutral and direct. The shipped vegetables need not be the same items as the harvested ones, nor the same type of vegetables, nor all of matching types, nor even vegetables from the same season. Removed the fake trashcans outside of Pelican Town. Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed. Fixed an issue where Penny clipped into a bush in the Joja takeover of Pelican Town on the 7th and 21st. Fixed an issue where Leo vanished into the void once his treehouse was built. 10-05-2020: Fixed an issue where Claire was invisible in Morris' 4 heart event (fixed for real this time). Made several changes to SVE fish pond data. 09-29-2020: Fixed several miscellaneous map glitches. Added schedules and dialogues to many adventurer NPCs. Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]. Andy and Susan are now neutral towards being gifted crop seeds instead of disliking them. Fixed an issue where the IF2R greenhouse left glitched tiles when moved by players. Fixed an issue where Morris introduced himself to the player in his office even if players had spoken to him before. Corrected and added map property Lua warps to the forest, backwoods, and bus stop tbin files. Fixed a crash during Sophia's 7 heart event that'd occur if players enabled the NPC Map Locations mini map. ==STARDEW VALLEY EXPANDED 1.11 PATCH NOTES==. The table below indicates maximum timeframes. Added reaction dialogue for SVE NPCs regarding Pam's house upgrade. Added new forage locations and rebalanced several. Heavily reduced the buy price of the tempered galaxy weapons sold by Castle Village adventurers. 's Room. Wizard could be found outside his tower before players saw the Junimo note event. Fixed a bug where SVE spouses had glitched movie theater dialogue. 09-14-2020: Added immersive lighting to the canopy trees in the Lost Woods and IF2R. Players must Install PyTK and TMX Loader. Fixed a bug where players couldnt obtain secret note 25. It will be re-added once optimized. Added buff effects to Sprite Spring, similar to Grandpa's Grove. (Framework Mod) Allows custom shops to function. Fixed an issue where static plants in the IF2R greenhouse would clip into fruit trees. (I'm still working on SVE 1.4!!! Can be collected before accepting the special order Re-added Sandy's vanilla portrait configuration. Once the required number of items have been gathered (as indicated by the counter in the journal), simply talking to the villager who requested the items is sufficient to complete the quest. Decreased ore spawns in the Highlands Cavern. 10-18-2020: Fixed an issue where saplings could grow on the IF2R bridge. Players could walk back to the railroad via the track on Grampleton Fields before the landslide clearing. (Framework Mod) Allows Json Assets to function correctly. If anyone can collect 1000 pieces of [Resource] in a week, they'll earn a reward. You've inherited your grandfather's old farm plot in Stardew Valley. Fixed an issue with farm type contamination. Slightly buffed forage spawns in Forest West. Fixed an issue where Susan's grange display had a location message about Lewis' pickup truck due to sharing the same tile index. Optimized the Crimson Badlands monster spawns. It must be spring or summer. Fixed an issue where the Grampleton Fields boat wasn't functional. -Evelyn, Calling all amateur paleontologists! For example, a quest to slay Shadow Shaman will never be asked until the player has reached at least level 80 of The Mines. Made the Grandpa's Farm woods shortcut slightly more natural looking. Added map patching. Lowered the opacity of building shadows during winter (made some buildings look like they were floating). Fixed an issue where community garden trellis' blocked players from using the community upgrade beach shortcut. Yep. Come back! https://twitter.com/FlashShifter. Added an event for Claire and Martin at the movie theater where they acknowledge their new jobs. Fixed an issue where players playing on a different farm type with Grandpa's Farm installed couldn't trigger the shed questline. Fixed an issue where two Morris' appeared in Joja Mart. 10-16-2020: Fixed an issue where Dusty didn't render correctly if a recolor mod was installed. !Players must install Custom NPC Fixes for SVE NPCs to function correctly!!! She's now "neutral" when gifted vegetables and forage instead of disliking them. Fixed an issue where Gunther gave players the rusty key instead of Marlon. A Radioactive Bar can be shipped or sold to Clint at the Blacksmith Shop for 3,000g ( 4,500g with the Blacksmith profession ). In addition, the day after earning "Gofer", Lewis will send data-sort-value="500">500g in the mail. Changed, fixed, and updated many character schedules (SVE NPCs now visit the night market for example). For an upcoming promotion, I'm thinking of offering some high-quality vegetables at a slight premiumKnow where a thrifty shopkeep might find 25 gold-star vegetables? When giving Amethyst, it may count towards the Clint's Attempt story quest instead. Fixed an issue where some interior windows didn't illuminate when it was sunny. Apples no longer loves "Golden Ocean Flower". It smells heavenly. Resampled the "Atlantis" and "First Slash" soundtracks. Let your readers know what your topic is about and add some general information about it. Fixed an issue where SVE quest mail flags wouldn't work in some instances, preventing players from progression. Fixed an issue where Claire insinuated she was working inside Joja mart on Sundays when actually working at the cinema. Touched up the world map to reflect all changes made. Extended the entrance in the desert railway to the Crimson Badlands. A, There's an old mine shaft in the mountains north of town. Players can no longer purchase stardrops from secret shops. Added a catch event for Apples' 10 heart, informing players where to go. Linus stardew valley expanded - Yjsk.treviso-aug.it The smaller desert configuration had incorrect tilesheet orders. He will now stand in front of Dusty, instead of standing on the other side of the fenced off pet area. Fixed an issue where Sophia's 14 heart event crashed the game. Greenhouse will now state it's in ruins and will be inaccessible until the player has fixed it via Joja or bundles. Added due to requests. Added a backend vanilla woods map under the namespace "Custom_WoodsCompat", making it easier for other modders to add compatibility with character events taking place in the woods. It can be found in the remains of slain ghosts. George thinks no one in town cares about him. Increased corrupt spirit health (1250 > 1500) and damage (70 > 80). The following SVE events have been disabled by default: Haley's 7 heart, Penny's 7 heart, Shane's 7 heart, Jas' 8 heart, Jodi's 10 heart, Kent's 10 heart, and Krobus' 8 heart events. It would be a nice gesture to introduce yourself around town. Players can now purchase Aurora Vineyard in the Joja route once conditions are met. 09-16-2020: Fixed a bug where players got stuck in the void during Olivia, Sophia, and Victor's part one 12 heart events if they had a level 2 or 3 farmhouse. Marlon has received a new event, taking place at the railroad when raining. Edited Demetrius' "cave" event for IF2R. and Victor is the sweetest ever. It can also be caught in Winter if a Rain Totem is used. Fixed an issue where NPCs would disappear at Joja Mart. Fixed an issue where forage in the secret woods could spawn out of bounds. Several of Sophia's schedules have been slightly altered to reflect this change. Added six new characters: Claire, Alesia, Isaac, Camilla, Dusty and ???. (Framework Mod) SMAPI is required for any of this to work. Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm. Added several additions to the Spirits Eve Festival and Stardew Valley Fair. Fixed an issue where a tree at the railroad exploded into 1,000 sap players could pick up (I wish I was kidding about this). on rainy days. This event is triggered after the player has seen the Sprite Spring event. Also added fairy dust to Sophia's "like" category. Added new assets, decorative pieces, and experimental lighting to the following maps: Spirit's Eve Festival, Sophia's House, Andy's House (restored), Susan's House, Jenkins' Residence, Wizard's Tower, Wizard's Basement, Sprite Spring, and Crimson Badlands. Fixed an issue where players could place objects on Robin's spot where she works on farmhouse upgrades (IF2R and GF). Perfect for players who want to use Calico Desert for placing objects. 10-20-2020: Added break up, divorced, and second chance dialogue to Claire. Players no longer need to have the special orders board repaired before triggering Clint's railroad boulder removal quest. Buildings cost more gold and require more resources to construct. Fixed an issue where the farm computer didn't detect objects outside the farm. They can't be gifted and don't appear on the social menu. Fixed an issue where Claire didn't attend aerobics class during her marriage schedule if players hadn't yet constructed the theater. If players have already experienced the clearing, Susan will introduce herself immediately. Fixed an issue where waterfall effects wouldn't render if players didn't have Grandpa's Farm installed. Rasmodius has received another new event, taking place at Forest West, when the player has six hearts with him. Added three potion recipes sold by Castle Village characters and one food recipe sold by the bear. Fixed an issue where Harvey's 10 heart event at the railroad froze. Added underscores to IF2R configuration names for easier legibility. This event is triggered from 8:00AM to 2:00PM, only during year 1. Added a portrait for the travelling cart merchant. Stardew Valley Expanded (SVE)FlashShifterStardew ValleyMod SVEImmersive Farm 2 https://stardew-valley-expanded.fandom.com/wiki/Stardew_Valley_Expanded_Wiki Void eel fish ponds with a maxed population now have a 2% chance to produce a Swirl Stone instead of Void Shard. Fixed an issue where players couldn't purchase the Aurora Vineyard Property Deed from Morris. They'll now organically cycle through different dialogues. Traveling cart merchant portrait now shows at the night market. Fixed an issue where the "Stardew Valley Expanded Trailer" soundtrack wasn't added to the jukebox after Mr. Qi's event if the in-game music was muted. Wizard, Sandy, and Gunther portraits + sprites and fence redesigns are now edited instead of loaded to provide better compatibility with other mods. Caroline's schedule has been changed. Fixed an issue where NPC Map Locations reported unknown locations in the SMAPI console. Altered the pathing in Marlon's 8 heart event and Victor's 10 heart event (summit map). Slightly adjusted Sophia's collarbone due to feedback. Fixed an issue where players on Grandpa's Farm could place crab pots in the spot a bridge was patched. It's recommended players clear all placed objects (kegs, barrels, etc.) typing "world_bushreset" in the SMAPI console is recommended on current SVE saves. A new special order can be accepted each week, even if another one is still ongoing; multiple special orders can be active at the same time. Extended the south west river in the western forest, allowing players to catch iridium quality fish. Overhauled the following interior maps: Wizard's tower, Adventurer's Guild, Sophia's house, Susan's house, and the Jenkins' residence. Fixed compatibility for the Stardew Valley Aquarium mod. 's questline, Grandpa's Shed questline, and Grandpa's Farm questlines. Added compatibility for Ran's Harvest Goddess. The Wizard is creating a staff of phenomenal power. Increased serpent spawns in the Crimson Badlands void zone. Install hundreds of mods with the click of a button. Fixed a visual glitch with Leo's treehouse if players completed the community shortcuts upgrade in the mountain. Added small graphical changes to a couple SVE monsters. Penny now says hello to her mother at the bus stop during her Monday marriage schedule. Fixed an issue where mahogany trees could grow freely at ??? Added a 4, 6, and 8 heart event for Martin. for the Joja route. Fixed an issue where trees adjacent to the GF spouse area flickered. Added more land to Grandpa's land expansion and freed up the area. Fixed typos in locational messages and dialogue. Story Quests do not count towards the "Gofer" or "A Big Help" Achievements.

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orange peel shot red bull

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